Destiny 2‘s new live action trailer has quite the director behind it: Jordan Vogt-Roberts, director of this year’s Kong: Skull Island, not to mention the upcoming Metal Gear Solid movie. For him, he told GameSpot, anything related to video games is a labor of love.
“It really did have to do with my love of video games, and sci-fi, and Destiny,” he said. “It was just impossible for me to turn down. It had too many things that I love in it.”
The latest in a long line of live action Destiny trailers, this Beastie Boys-scored spot begins with Cayde-6, voiced as ever by Nathan Fillion, introducing a trio of freshly resurrected Guardians to their new life in a world bereft of comforts. Then, they use their big guns and space magic to blow aliens up for a good minute of straight action. They also show off some of Destiny 2’s new powers, including each class’s new Super ability.
Vogt-Roberts worked mainly with Destiny 2’s publisher, Activision, and the ad agency 72andSunny. But he also got to take a trip to Bungie, play an in-progress build of Destiny 2, and pick the developers’ brains about what makes their games tick.
“I just can’t say enough amazing things about the guys up there, [Destiny 2 Director] Luke Smith and the artists and the animators,” he said. “Those guys give a s***.”
“I really like the mechanics of games,” he continued. “It was amazing to be able to talk to them about why a game feels a certain way, you know?”
Still fresh from directing the enormous Kong: Skull Island, Vogt-Roberts could have opted for something smaller for his next project, like directing more episodes of FX’s critically lauded anti-rom-com You’re The Worst. But he couldn’t resist the challenges the Destiny 2 commercal presented.
“Bungie created a world that is super unique–like, incredibly unlike anything else out there. And it would be very easy to be afraid of that, to lean away from that, or, as you’re making a spot like this, to forget about the people who made the first game such a success,” he said. “For me, it really was a thing of, from the jump, really being able to talk to [Bungie] and say, look, let’s just make sure that as we design all this stuff, as we create a world that, yes, should bring in new players, that we never for a second forget about the core. The actual mega fans of Destiny need to be able to watch this and say ‘I’m proud of this. This represents the game that I love. This represents the world that I love. I’m glad this thing exists.'”